LaneL-R | spirit spike ASAP | max 3 first
Trouble in lane? Opcional grab what you need
Gun optionsfor 4.8k gun spike | upgrade to point blank + one 1.6k option
MidGametypically L-R | read annotations | slot locked? upgrade first
LateGametypically L-R, use ur brain | long game? sell gun items when slot locked
Damage options Opcional situational items to help secure kills
Defensive options Opcional if you blow up mid/late game
Counter items Opcional ANYONE can build these items | buy to shut a server admin down HARD
More options Opcional very dependent on game state
Yap sectionApollo is a spirit burst hero that deals damage close range with built in sustain. His kit is centered around movement, being able to get in and out of close range using his abilities. All of Apollo's healing comes from landing Flawless Advance (3) on enemy heroes (NOT troopers or camps). Apollo is a very strong hero early game. If he gets in range, he can win pretty much any 1v1 situation. Be AGGRESIVE in lane. Offense is the best defense for Apollo! Mid-late game, take advantage of your sustain to frontline for your team and tank.
Yap: Ability orderStart with Disengaging Sigil (1) for poke. I like to start with 1 as you can escape any sticky situaition early in lane. Save all upgrade points to max Flawless Advance (3) ASAP. Your (3) is your main source of damage AND sustain. After (3) max, Riposte (2) to tier 1 for the cdr. Next, Itani Lo Sahn (4) to tier 2 for cdr. I personally like to max (2) second and max (1) third but can change depending on the game. Always max (4) last.
Yap: Riposte (2)Apollo's built in counterspell that is ALSO a built in knockdown. GOATED ability. Use WISELY. You only have one (2) and if you are a problem for the enemy, you need to save it when it really counts. Vice versa, you need to save your (2) to deal with the problems on the opposing team. Good ults to riposte to STUN during a team fight: Lash, Haze, Seven, McGinnis, Mina (can be tricky with silence). Some abilities are very easily countered due to telegraphed timings. Ex: Seven stun, Bebop bomb, Victor ult, etc. Learn how to predict the enemy to bait out certain abilities for free. Ex. Wraith, Grey Talon, Geist, Doorman, Mo+Krill, Rem ults, etc. You can also (2) item ablilites like decay and slowing hex.
Yap: Itani Lo Sahn (4)In lane, use (4) to secure kills by executing low health targets. Mid-late game Apollo's ultimate is almost always more useful as an initiation to a team fight. When enemies are hit with (4), there is a short period where they are massively slowed and cannot take any action. This can allow your team to position around and pick off any enemy that has been hit. Usually, enemies are expecting Apollo to ult and pick off low health targets. Coordinate with your team and catch the enemy off guard by isolating targets with your ult during a fight. Be careful to not get interrupted while casting (4) as it will cancel the ult entirely. You can also hold the ult as long as you want. Use this to bait out Pocket satchel, Dynamo jump, etc. Apollo's (4) can also be used as escape if needed.
Yap: Slowing hexIf Apollo gets hit with slowing hex or any ability that disables movement abilities, he becomes a sitting duck. Disengaging Sigil (1), Flawless Advance (3), AND Itani Lo Sahn (4) are UNUSEABLE when in this state. Slowing hex, Silver's bola, and Wraith ult will put Apollo in a wheelchair. Be careful and use dispel magic and Riposte (2) wisely. [FYI, Wraith's ult CANNOT be dispeled, do your best to predict her ult with your (2) or buy indom]
Yap: 4.8k Gun spikeTechnically you can skip but I find a lot of value with 4.8k worth in gun items. Apollo's gun has a very decent fire rate but short range. Investing in gun allows you to deal decent damage when on cooldown or slowing hexedbb. Will also help w/ wave and camp clear.